Thursday, October 25, 2007

Quotations

"Contrary to the traditional arts, the player's experience is strictly personal and generally cannot be verified. It depends on the actual viewing and interacting with the artwork. "

Gardiner, Hazel. eds. Digital Art History. Portland: Intellect, 2004 (p.62)



"If and when you interact, you interact with the whole of the work and the navigation is part of the content."

Gardiner, Hazel. eds. Digital Art History. Portland: Intellect, 2004 (p.60)



"Interactive art is still most often seen in the context of the computer world (e.g. Siggraph art show) or the festivals and institutions dedicated to bridging the gap between art, technology and design (e.g. Ars Electronica in Linz, Austria). "

Huhtamo, Erkki. ''Seven Ways of Misunderstanding Interactive Arts". University of Lapland. 25 Oct 2007 <http://www.artcenter.edu/exhibit/digital/essay.html>




"In the mass media, interactive art is often featured in the context of science and technology, rather than art and culture."

Huhtamo, Erkki. "Seven Ways of misunderstanding Interactive Arts". University of Lapland.
25 Oct 2007 <
http://www.artcenter.edu/exhibit/digital/essay.html>





"Processing is very fast at manipulating data on-the-fly, especially with regard to input from video cameras. To recreate the same effect in a different tool such as Flash would be very difficult. "

Yes! Communication. "Processing: Maths To Art In One Simple Step". PingMag. 31 March 2006. Risa Partners, Inc. 25 Oct 2007. <http://www.pingmag.jp/2006/03/31/processing-maths-to-art-in-one-simple-step/>






"there is a really strong community behind Processing, helped by the fact that Processing is free for everyone to download and play with, and it’s open-source."

Yes! Communication. "Processing: Maths To Art In One Simple Step". PingMag. 31 March 2006. Risa Partners, Inc. 25 Oct 2007. <http://www.pingmag.jp/2006/03/31/processing-maths-to-art-in-one-simple-step/>

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