Friday, October 26, 2007

Bibliography

Gardiner, Hazel. eds. Digital Art History. Portland: Intellect, 200

This book is quite useful to my research, as it has explained the interactive digital art of recently years and the modes of thought.



Huhtamo, Erkki. ''Seven Ways of Misunderstanding Interactive Arts". University of Lapland. <http://www.artcenter.edu/exhibit/digital/essay.html>

This website guides us on the way of looking at interactive arts, but goes a bit too philosophical and in too much in details. But it is still a good reference.




Yes! Communication. "Processing: Maths To Art In One Simple Step". PingMag. 31 March 2006. Risa Partners. <http://www.pingmag.jp/2006/03/31/processing-maths-to-art-in-one-simple-step/>

This website gives useful examples on the artworks built built by the software Processing, and the characteriestics of this software.




Wells, Paul. The fundamentals of Animation. London: AVA Publishing SA, 2006

This book mainly focus on the applications and outcomes of animation. It can be used for quick references.




"Interactive led Wall. " HHATV. COM . 2007 <http://www.hhatv.com/animation-videos39251.htm >

We can see an example of human motion interacting with digital media in this site.



National University of Singapore. Age Of the new "invaders". NUS Research Gallery. 7 March 2007.
<http://www.nus.edu.sg/corporate/research/gallery/research97.htm>

This site includes Mr Khoo Eng Tat's remarkable comments on intereactive digital arts.



"Drum". HHATV.COM . 2007 <http://www.hhatv.com/animation-videos39369.htm>

This site shows an interesting interactive digital art.




Benjamin, W. "The Work of Art in the Age of Mechanical Reproduction," (trans. H. Zohn), in Dayton, E. (ed.), Peterborough: Broadview, 1998

This book gives us a clear explanation on the problems faced by the development of digital arts




Kempt, M. The Science of Art, New Haven and London: Yale University Press.

This book does not talk much about digital arts, but it is good for reference.



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